|
|
 |
|
WHAT IS THE NATIONAL WRESTLING FEDERATION?
The National Wrestling Federation was created in 1970 after long time Buffalo promoter Pedro Martinez decided to break away from the National Wrestling Alliance. Johnny Powers(who would later become an executive in the NWF) was the main focus of the NWF and was the main draw of the NWF. The promotion was the pre-cursor of the first national promotion, the IWA. The NWF housed a lot of top names including Ernie Ladd, The Mongols, Johnny Powers, and Ox Baker. For more information on the NWF, visit www.steelbeltwrestling.com
SO WHAT IS THIS NWF?
This NWF is nothing more than a tribute to the old NWF. What the owners hope to accomplish from this NWF is to simply get the name of the old NWF across and simply bring it some of the recognition it deserves.
SO HOW DO YOU APPLY?
You can apply by clicking the form for an application! The application is right here!
SO I APPLIED, HOW DO I PLAY?
Normally matches in the "e-fed" world are judged by roleplays but here in the NWF it is completely different. Matches are won by the moves you pick and the placement they are put in. In this follow section, we will go over exactly how a person can win a match as well as the bonus points a wrestler can possibly earn towards winning a match:
When you create an NWF wrestler, you choose 15 holds for him to use. These holds decide how well he will do during that round of play (or "cycle," which is three weeks long). If you wish, you can change his "strategy" (his 15 holds) with five trades per month, but for the most part, these moves you pick at the beginning of the month will be the ones you play with till the end of the month.
There are 50 holds for you to pick from, and each one has a "hold value" from 1 to 45 (there are two holds with a value of 1, two holds with a value of 2, etc., up to two holds worth 45 points). These values determine the effectiveness of each hold. The values of the holds change every cycle, so it is important to keep an eye on them, and choose the 15 that are performing the best. The most recent list of hold values will be on the website under "Moves".
When you face another wrestler to a match, the value of your first hold is compared to the value of your opponent's first hold. If your hold is valued higher, your wrestler is awarded the difference in points. If your opponent's hold is valued higher, his wrestler is awarded the difference in points. Then the second holds are compared in the same way, etc., until a winner is determined.
If a wrestler has six holds in a row that are valued higher than his opponent's, he wins the match at that hold. If a wrestler's points fall behind his opponent's points by exactly the disqualification value at any time, that wrestler is disqualified; and if he falls behind by exactly the count out value, he is considered to be counted out.
A match can go through all 15 holds. In that case, the winner is the wrestler with the most points. If, for instance, after all 15 holds are compared, your wrestler has 23 points and your opponent has 18 points, your wrestler would win by a 5-point margin. This margin of victory is printed in your league bulletin with the match summaries.
If both wrestlers end up equal after all 15 holds, the match will be declared a draw. A wrestler can win by a zero-point margin if he wins six straight holds over his opponent and they both end up with the same number of points at that hold. This is not a draw.
Your custom finishing hold has no point value itself, but is used to give your wrestler his own unique hold.
The highest strategy total a single wrestler can get is 501 points. Tag-teams may have up to 516 team points, and six-man tag-teams can have team strategies worth up to 521 points.
Bonus points can be earned through roleplays or trash talking. Most traditional "e-feds" have used Roleplay as the primary means of judging a match but that could become very subjective or matches could be angled without the participants knowing and roleplaying feels worthless. Here in the NWF you can RP to have a better chance to win, but the best RP'er doesn't always win...nor do you need to RP to win in the NWF. Essentially if you roleplay against an opponent and they do not reply back, you will get an initial RP bonus of 10 points. However if both you and your opponent RP and your RP's are judged to be better, then you will gain a WHOPPING 25 POINTS!!!
Note as of July 22nd 2008: All roleplays will be show promos and the limit will be two. This means that if you want a chance to earn some extra bonus points, you submit your promos much the way you submit your moves...via e-mail. You can do either a promo hyping your match, tearing your opponent apart or a character development two part segment. Try to be realistic. Take a look at various promos from the 80's to today and get ideas as to how you can write a good promo for the show!
SO HOW DO YOU WIN A MATCH?
How you win a match is really in two parts. Good move strategies essentially will make you a good "technical" wrestler. That ultimately can trump any type of promo but you can still lose a match with an ultimate strategy to a less than "technical" wrestler. Your promos also play a vital role in winning a match as well and can also mean a strong win or a devastating loss. The best talker in the NWF doesn't always win the match but neither does the best technical wrestler. The way to win a match and be a top star in the National Wrestling Federation are those that are balanced wrestlers that can both bring the technical aspect and the promo aspect!
WHAT ARE THE MATCHES GONNA BE LIKE?
Matches are going to be summaries but the moves you pick for your strategy might not be mentioned nor will they be used. Most summaries will simply describe whether the match was back and forth, dominated, and a few wrestling terms thrown in. At the end of the match, it will simply say who defeated who and what the difference was in the match. For instance:
Wrestler A versus Wrestler B
One Fall -- 15 Time Limit
The match was back and forth. The two men struggled and were unable to get a tight advantage until Wrestler A was able to hit a quick dropkick on Wrestler B. From that point on, Wrestler A never looked back. Wrestler A finished Wrestler B off with his finisher at around the 10 minute mark and after the match celebrated his hard fought victory.
Wrestler A def. Wrestler B by 36 points(the 36 denotes the difference accumulated through the moves)
The matches will probably include a little more depth than that and more personalization with the characters involved but essentially this is how they will go
NWF HAS HOUSE SHOWS? HOW DOES THAT WORK?
Basically the house shows will be set at the beginning of the month and will just simply be the finish of the matches. None of the information will be written as to what happened in the match, they will simply be posted in the history section. The purpose is to give you a better understand of where your character stands. They have no bearing on storylines just like real house shows. They are simply a way for a wrestler to earn some extra money per month and feel out how he might do against another wrestler.
Say Wrestler A faced Wrestler B and defeated him by 36 points. Then on the House Show circuit he faces Wrestler C and Wrestler C has been beating him by 12 points. It shows both A and B that before they face Wrestler C on the main circuit both might want to make a few trades so when they do face Wrestler C on our weekly show, they will have a better chance of beating him when it counts for something.
WHAT ARE TRADES?
Each month a wrestler is allowed five trades of moves. You cannot trade positions of moves so if your wear down holds are holds 1, 2, 4, 9, and 12, you cannot make a trade moving 12 ahead of 9 or move 9 down to the last move. Trades are only allowed to remove a move in place of another. So if a person wanted they could trade moves 4, 9, and 12 for 6, 7, and 10 or anything like that and it can be traded for any move, meaning you can trade 12 for 6 and 4 for 8. Placement is everything so the order you put your moves in is EXTREMELY IMPORTANT!
|
| | |